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Gearcity ipo
Gearcity ipo












gearcity ipo

When you start the company, you own all of the shares. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. However, Im now in 46, with some debts Im starting again. So no shower of dollars from munitions for me. Then WW2 came, and my biggest factory was destroyed after a few months. Create chassis, engines, transmissions, and vehicles. I survived the Crash of 29, through contracts and a lucky IPO right before the crash (ok.I cheated a bit). You can only do an IPO if you own 100 of the shares. GearCity offers a wide variety of design and business choices.

gearcity ipo gearcity ipo

Each share is fractional ownership of the company. Plus, I have another question: how on earth do I play the stock market? I'm in a position in which any try to buy substantial amount of shares in any other Company means drying out the coffins of mine. When you IPO, you break your company into small pieces called shares, and then you sell those shares to the general public. Also: is there a way to not having to individually redesign every branch?)Įxpanding the branch network (being the 20s, the only place is America but I fear the shipping costs) Redesigning the branch network (but I fear my costs would skyrocket. I fear this extra production will not find customers. I have a new manufacturing plant, almost +40% lines opening in Italy in a few years. If I want to expand my distribution, I probably have to consider opening US branches, but I fear that must come with a factory as well somewhere (Mexico for example).

#Gearcity ipo simulator#

My average price point is quite high, but so is my quality. GearCity Tutorial & Gameplay 1: Our First Car 13,934 views 125 Dislike Share Simulator Adventures 2. I have a fairly extended branch system, European mostly, I'm trying to be kinda realistic. In my last run, I'm comfortably in the mid-twenties as a Italian manufacturer, a solid range of 4-6 Cars (sedan, luxury sedan, sport car, van, coupé, compact), a total number of sold vehicles around 5-7K per month. After two years of nothing, the licensing contracts came flying in and are now providing a stable income of around 14.000 per month (1908). It's addictive, incredibily in depth yet very satisfying. I just started with 20.000 in funds (1904) and after taking out a loan, a bond and doing an IPO I had about 56.000 in the bank. Ok, after my first hours of playing time let me say how good the game is.














Gearcity ipo